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DARK GAIA'S PROFILE

I develop games and I write. I have a Bachelor of Arts in creative writing and journalism. I like writing speculative fiction, horror and literary fiction, sometimes all blended together. You can find elements of my writing in my games, because I consider my games to be stories just that happen to have gameplay.

I post updates on my Facebook and Twitter:
Facebook: http://www.facebook.com/pages/Dark-Gaia-Studios/365139189465
Twitter: https://twitter.com/#!/DRobertGrixti
Legionwood 2: Rise of th...
A sprawling J-RPG game and direct sequel to Legionwood: Tale of the Two Swords.

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HoLTalents.png

Basically, whenever a character levels up, they earn 1 AP. You can then spend the AP you've earned on new Techs or Talents for the character. As you can see, all of the Talents cost 3 AP, so you can only afford them every three levels.

The goal with this system is to try and spend your AP wisely and balance between buying new Techs and learning Talents. Talents are expensive because they give you a significant advantage which Techs do not.

You also start off with 3 AP, which is why Locke has them in that screenshot despite only being at level 1.

Development Update #1: New Beginnings

Recurring NPCs are in. Still not sure about romance-able companions, but I'm considering it.

Legionwood: Tale Of The Two Swords

The game you're thinking of is called Legion Saga. I didn't make it.

Heroes of Legionwood: Age of Darkness

Most likely. It depends on how Steam handles episodic games, but I'm sure it can be done. If anything, I'd just add the second and third episodes as DLC for the first -- when you buy the "complete edition" Steam will activate the DLCs as well.

It won't be for a while though. The release date I have set for this game is June/July. Since each "episode" is a complete game, it would take about a year for the trilogy to be completed.

LW3Church.png

Yes, you are, as long as you own the engine it came with (you can only use the XP RTP if you own XP and so on).

This isn't actually the RTP anyway.

HLWDialogue.png

I actually haven't decided yet. You could do it in Legionwood 2, so I suppose there's a reasonable chance.

Heroes of Legionwood: Age of Darkness

First Development Blog is coming soon!

HLWDialogue.png

Yes. If you've ever played Alpha Protocol, it works the same way. You don't get to choose exactly what your character says - you choose his attitude, which determines what happens next in the conversation.

Sometimes you'll get a unique option based on your class, which usually unlocks benefits you wouldn't have obtained through the normal dialogue options.

EDIT: I forgot to mention that certain NPCs and companions will treat you differently depending on your responses. For example, Gaius likes Serious responses and dislikes Snide ones.

Legionwood 2: Rise of the Eternal's Realm

It did kind of need a nerf. The Steam forums were full of people asking for it. You can still use it as a support skill, but you can't afford to use it in every fight.

Heroes of Legionwood: Age of Darkness

Unfortunately, no. I already owned a bunch of that stuff from when I bought it ages ago :/